Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
12.2.12 Acquire Locks in a Fixed Order
Recall that deadlock is a situation when a set of threads acquire locks in such a way that none of them can continue processing. The simplest example requires two threads and two locks and involves the following sequence of actions: 1. Thread 1 acquires Lock 1. 2. Thread 2 acquires Lock 2. 3. Thread 1 attempts to acquire Lock 2 and blocks because Thread 2 has Lock 2. 4. Thread 2 attempts to acquire Lock 1 and blocks because Thread 1 has Lock 1. The basic idea behind ordering locks is simple. Deadlock depends on locks being acquired in different orders. In our example scenario, Thread 1 acquires Lock 1 and then Lock 2. And Thread 2 acquires Lock 2 and then Lock 1. However, if both threads acquire the locks in the same order, then deadlock doesnt occur. Instead, one of the threads blocks until the other thread completes, as in the following variant scenario: 1. Thread 1 acquires Lock 1. 2. Thread 2 attempts to acquire Lock 1 and blocks because Thread 1 has Lock 1. 3. Thread 1 attempts to acquire Lock 2 and succeeds. After awhile, it relinquishes both locks. 4. Thread 2 then acquires Lock 1 and continues. Of course, its often very difficult to define a global order on all the locks. If there are a large number of objects being locked, and if the codebase is large enough, enforcing a global ordering turns out to be a difficult task. Often, however, you can impose an ordering on the types of locks. A rule as simple as: Synchronize on instances of class X before synchronizing on instances of class Y . often has the same effect as imposing a global ordering on all instances. For example, Synchronize on instances of Logfile before synchronizing on instances of Account .12.2.13 Use Worker Threads to Prevent Deadlocks
Another common trick to prevent deadlocks is to use worker threads to reduce the number of locks any given thread has. Weve already briefly discussed worker threads. Among other examples, we discussed log files. Our example began with: A single thread that both received and handled a request and, in the course of doing so, logged information to the log file. We transformed this into: Two threads. One thread received the request and encapsulated the request in an object that was dropped off in a container. The second worker thread, pulled these objects from the container and registered them in a log. The main reason I gave for doing this was to prevent clients from blocking each other, or waiting for an external device to become available. Logging is something that can often be done independently of the actual client request. But theres another benefit. In the first scenario, a single thread holds two distinct types of locks: locks associated with the actual client request and incidental locks associated with the logging mechanism. Using a logging thread changes this in a very significant way: There is only one lock associated with logging that the request thread ever acquires namely, the lock associated with the container used to communicate with the worker thread. Moreover, the lock associated with the container doesnt count when youre reasoning about deadlock. This is because the container lock has the following two properties: • If another lock is acquired before the container lock, that other lock will be released after the container lock is released. • No locks are acquired between when the container lock is acquired and when the container lock is released. Any lock with these two properties cannot add a deadlock to a system. It can block threads as the container lock does in order to ensure data integrity, but it cannot deadlock threads.12.3 Pools: An Extended Example
At this point, youve read some 70 or so pages of reasonably plausible material on threading. But, speaking from personal experience, its almost impossible to read 70 pages of material on threading and actually understand all of it on the first reading. The point of this section is to introduce a fairly complex and sophisticated piece of code that involves threading. If you understand this example, how it works, and why its built the way it is, then youve got a reasonable grasp of this material and how to use threads in your applications. If, however, this seems like an incredibly byzantine and opaque piece of code, then you may want to reread those 70 pages or grab a copy of one of the references.12.3.1 The Idea of a Pool
Pooling is an important idiom in designing scalable applications. The central idea is that there is a resource, encapsulated by an object, with the following characteristics: • It is difficult to create the resource, or doing so consumes other scarce resources.Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
Show more