Defining the Interface Generating Stubs and Skeletons
23.2 The Bank Example in CORBA
In order to make this more concrete, we will briefly walk through how to build the bank example using CORBA. However, since this is an RMI book, we will not dwell on the details™if youre interested, the complete code for this chapter is contained in the com.ora.rmibook.chapter23.corbaaccounts package.23.2.1 Defining the Interface
The first step is to define the interface using IDL: pragma prefix com.ora.rmibook.chapter23.corbaaccounts struct Money { long cents; }; exception NegativeAmountException{}; exception OverdraftException{}; interface Account{ Money getBalance ; void makeDepositin Money amount raises NegativeAmountException; void makeWithdrawalin Money amount raises NegativeAmountException, OverdraftException; }; There are several things to note here. Perhaps the most important is that this is actually quite readable. We declare a struct, we declare some exceptions, and we define an interface. The IDL for our account servers looks quite a bit like the Java definitions weve used up until now. This shouldnt be a surprise. Chapt er 5 through Chapt er 7 , which contained a fair number of design guidelines, werent at all RMI-specific. When you add in the fact that both IDL and Java syntax are descended from C, it would be surprising if RMI programmers couldnt easily understand IDL interfaces.23.2.2 Generating Stubs and Skeletons
The IDL contains all the information that defines how clients talk to servers. This means that, once we have the IDL, we can generate stubs and skeletons. In Java 2, this is accomplished through the use of the idlj program. For example, the command: idlj -fall Account.idl will compile our IDL file into a set of Java classes, including stubs, skeletons, and value objects. These classes can then be used to build our application. There is an important difference between CORBA and RMI here. RMI, via rmic , requires the server classes to generate stubs and skeletons, not just the interfaces. CORBA requires only the IDL. Since the client and server can be written in different programming languages, its hard to see how the details of the server implementation could be used by the IDL compiler. The IDL compiler generates a lot of classes. Even the simple IDL file we used for our account server generates the following classes: Account.java AccountHelper.java AccountHolder.java AccountOperations.java Account_Impl.java Money.java MoneyHelper.java MoneyHolder.java NegativeAmountException.java NegativeAmountExceptionHelper.java NegativeAmountExceptionHolder.java OverdraftException.java OverdraftExceptionHelper.java OverdraftExceptionHolder.java _AccountImplBase.java _AccountStub.java Among these classes are a stun, a skeleton, a value object Money , and a lot of classes whose role is to help the CORBA runtime translate between Java datatypes and IDL datatypes. Accounts in C++ What happens when we compile Account.idl into other languages? Pretty much the same thing. Whereas the Java stub contains method definitions such as: public void makeWithdrawal Money amount throws NegativeAmountException, OverdraftException { org.omg.CORBA.portable.InputStream _in = null; try { org.omg.CORBA.portable.OutputStream _out = _request makeWithdrawal, true; MoneyHelper.write _out, amount; _in = _invoke _out; } catch org.omg.CORBA.portable.ApplicationException _ex { _in = _ex.getInputStream ; String _id = _ex.getId ; if _id.equals IDL:com.ora.rmibook.chapter23.corbaaccounts + NegativeAmountException:1.0 throw NegativeAmountExceptionHelper.read _in; else if _id.equals IDL:com.ora.rmibook.chapter23.corbaaccounts + OverdraftException:1.0 throw OverdraftExceptionHelper.read _in; else throw new org.omg.CORBA.MARSHAL _id; } catch org.omg.CORBA.portable.RemarshalException _rm { makeWithdrawal amount; } finally { _releaseReply _in; } } makeWithdrawal the C++ version of the stub contains: void Account::makeWithdrawal const Money _amount { CORBA_MarshalInBuffer_var _ibuf; CORBA::MarshalOutBuffer_var _obuf; while 1 { _obuf = __ _root- _create_requestmakeWithdrawal, 1, 627418; VISostream _ostrm = VISostream CORBA::MarshalOutBuffer_obuf; _ostrm _amount; try { _ibuf = __ _root-_invoke_obuf; } catch const CORBA::TRANSIENT { continue; } break; } } Its not really all that different.23.2.3 The Server
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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