Process Rendering System requirements Analyzing the application of defining system

3 Interactive means are interrelated. This means that between the user users and media programs there is a reciprocal relationship, the user provides a response to the demand media display program, then proceed with the presentation of information next concept presented by the media programs are [3]. Entrance exam is a test to determine whether or not a person acceptable candidates wishing to enter the school, offices, companies and so on [4]. In the 3-dimensional design space we will know the three axis coordinates of the axis x, axis y, and z-axis [5].

2.2 3D Modeling In 3D computer graphics, 3D modeling is the process

of developing a mathematical representation of each of the three-dimensional object either inanimate or living via specialized software. This product is referred to as 3D models. See objects in three dimensions 3D means seeing the object in true form. 3D depiction would be helpful to clarify the intent of actually visualized. 3D depiction is a further development of 2D drawing. Figure 2.1 Comparison of 2D and 3D object appearance 3D modeling process requires the design of which is shared by several stages to its formation. As the object what you want to set up a basic object, method of 3D object modeling, lighting and animation object motion in the order process to be performed. Figure 2.2 3D Modeling Process The purpose and function of each part is a process that will be explained as follows:

a. Motion Capture Model 2D , which is the first

step to determine the shape of the object model to be built in 3D. In this stage of the process of determining the 2D object has a sense that the 2D object that will be formed is the basis for 3D modeling.

b. Basic 3D Modelling Method

, There are several methods used for 3D modeling. There are types of object modeling method tailored to his needs like with NURBS and polygons. Modeling polygon is a triangle and square shapes that determine the surface area of a character. Each polygon determines a flat field by putting a line of polygons so that we can create the surface forms. To obtain a smooth surface, it takes a lot of polygons. When only using a few polygons, the object will be divided into several fractions obtained polygon. While modeling with NURBS Non-Uniform Rational Bezier Spline is the most popular method to construct an organic model. On the NURBS curve can be formed with only three points only. Compared with polygon curve which requires a lot of points vertices, this method makes it easier to control. One point of CV control vertices to control one area to the texture.

c. Process Rendering

, Rendering is the final process of the whole process modeling or computer animation. In rendering, all the data already entered in the process of modeling, animation, texturing, lighting with certain parameters will be translated in a form of output. Rendering part that is often used: Field Rendering, Field rendering is often used to reduce the strobing effect caused by rapid movement of an object in the video rendering. • Shader, Shader is an addition that is used in 3D specific software in the process of rendering special. Usually shaders needed to meet the specific needs of 4 special effects such as lighting effects, atmosphere, fog and so forth.

d. Texturing

, this texturing process to determine the characteristic of a material object in terms of texture. Texture can then be used to create many variations of color pattern, the level of smoothness roughness of an object layer in more detail. e. Image and Display , is the end result of the entire process of modeling. Usually the object model which will be output is an image for correction needs coloring, lighting, or a visual effect which is inserted at the stage teksturing modeling [6]. 2.3 Definition of Virtual Reality According Wexelblat 1993, virtual reality is a display and control technologies that can cover a person in a virtual environment generated interactively by computer [7]. Meanwhile, according Jounghyoun Kim 2005, virtual reality is a field of study that aims to create a system that provides artificial experience to users. There is no standard definition of virtual reality. The most common definition of virtual reality is the artificial environment created with computer hardware and computer software and presented to the user so the user is to feel like in a real environment. 2.4 Software Application Development

2.4.1 Macromedia Flash 8 Macromedia Flash 8 is a vector-based animation

programs are very popular and most widely used today to create animated and professional web applications dynamic and interactive. Also flash can also be used to create animated logos, cartoons, games, interactive menus, e-cards, screen savers, a form of interactive, multimedia applications, to mobile applications [8]. 2.4.2 3ds Max For the current 3ds Max 3D software is one of the most popular and best selling in the market. This is understandable because 3ds Max has advantages over other 3D software. One of the advantages that exist in the completeness of its features. This software supports almost all existing aspects of 3D graphics technology at this time [9]. 2.4.3 Adobe Director Adobe Director is a software made by Adobe which is used for the production of interactive CDs, presentations, product catalogs, games and others. Director is able to import many formats such as movie, bitmap, vector, 3-dimensional and audio. Adobe Program Director to make an animation or interactive multimedia because it has the facility to make arrangements per-frame animation. So also with three-dimensional animation that can be created with this software [10].

2.4.4 Adobe Photoshop CS 2 Photosop CS 2 is part of Adobe creative tools, a

package design program for people who work, either by printing a picture or graphic network [11]. Macromedia Dreamweaver 2.4.5 Macromedia Dreamweaver is all web design software that offers a way to design a website with two steps at once in a while, which is designing and programming. Dreamweaver has a mini window called the HTML source, where HTML codes written [2]. 2.4.6 ArchiCAD ArchiCAD is one berbantu computer drawing program CAD Computer Aided Design are quite popular. ArchiCAD is designed specifically for architects to design the building appropriately. ArchiCAD offers a different approach than the existing CAD programs. Depictions in ArchiCAD dilakkukan is oriented to the building is not in the picture [12]. 2.5 Multimedia Application Development Methods Figure 1.0 Multimedia Application Development Cycle 5

1. System Requirements At this stage a general definition of IMS Interactive

Multimedia System and its environment is determined. This stage has the key functions as follows: a. To provide a definition of a system like making an outline of goals and objectives of the system being designed. b. To verify who the user of the system that will be created and if there are other specific requirements that need to be considered. For example, if we design a learning package to teach the user about the hard of hearing then use the audio as a media conduit of information is not very suitable. c. Evaluation of hardware, software, and authoring tools needed and select appropriately. d. Consider the exact delivery platforms required by the system. If the interactive multimedia system running on a network WAN, LAN, then we need a different approach in designing and building the system than if we use the system type CD-ROM. 2. Design Considerations The purpose of this step is to clearly describe the detailed design guidelines. These steps include: a. Metaphor Design Choosing a real model to be used as a key solution for system interface design for example movies, books, games, etc.. b.Format and type of information, namely to define the type of information needed to be integrated into the system, such as text, graphics, sound, video, and animation. c. Navigation structure, namely to declare an navigation strategy is clear, including the features and structure of a link that will avoid the problems associated with hypermedia systems, such as disorientation. d. Preparation and Media Integration At this stage prepared media use and integrate into a design of control systems such as navigation control. Because using the database, the researchers added the design development phase system consisting of design considerations: a. Design flowchart. b. Designing DFD. c. Design ERD. d. Designing Database. e. Design STD State Transition Diagram.

3. Implementation

Implementation phase consists of: a. Creating prototyping and b. Perform beta testing of a prototype for possible problems design and control. 4. Evaluation The system was evaluated against the objectives set out early. Different evaluation approaches can be used consists of formative or summative approach. III. RESEARCH METHOD The research method used is: 3.1 Data Collection Methodology 3.1.1 Observation Method Observation method was carried out directly by visiting the Academic Building center UIN Jakarta, Rectorate Building Planning and Building Section Faculty of Dawah and Ushuluddin, which aims to obtain data and information needed for a search application making the location of the exam in 3 dimensions with a web-based virtual reality and information on the existing buildings on campus I UIN Jakarta. 3.1.2 Interview Method This interview was conducted directly with the Academic center entrance exam organizers, namely the Head Head of Department Mr Marzuki Mahmud Academic centers, MA. Interviews were conducted on February 10, 2010, located in the living Head of the Academic center at the Academic Building center UIN Syarif Hidayatullah Jakarta Jl. Ir.H. Juanda No.59, Ciputat. 3.1.3 Questionnaire Distribution of questionnaires carried out on 40 participants UMB exam on May 22, 2010. The data used to meet the needs of manufacturing applications. 3.14 Library Studies Search for information by studying books on multimedia databases and websites. Some examples of titles of books to be studied were Multimedia Tools To Enhance Competitive Advantage, written by Suyanto, Designing Interactive Multimedia Systems by Mohammad Dastbaz and Building Web 6 Applications with PHP and MYSQL by Sutarman which can be seen in the references.

3.2 Multimedia Development Methods Multimedia development method used is IMSDD

Interactive Multimedia System Design and Development which includes 4 stages of system requirements, design considerations, implementation and evaluation. 3.2.1 System Requirements a. System Definition In this stage of defining the system with the plan outlines goals and objectivity of the system. The system built is an interactive multimedia system that will provide information about entrance examinations in the form of location information and schedule the exam at UIN Jakarta. The purpose of the construction of this system is to design a web-based multimedia system that allows examinees in locating and organizing information about the exam, which is presented in an interactive and easy to use. b. Profiles and User Needs Applications made in accordance with the needs of users and user profiles that use the application. Distributing questionnaires to 40 participants performed a test to find out what information is needed by the user. c. Consideration of Hardware and Software Evaluate the need for hardware and platform available, the specification of hardware, software and other devices used in research to create applications. d. Distribution Considerations Researchers disseminate information to users via media website with easy and quick consideration in the dissemination of information. 3.2.2 Design Considerations The purpose of this step is to clearly describe the detailed design guidelines. These steps include: a. Metaphor Design Determining a model of the real world are used as key to the system interface design solutions. Modeling of real world used as metaphors in the design of this system is a web designing 3-D Virtual Home. b. Information Type The format and type of information, the information needed is in the form of text, video, graphics, animation, adobe shockwave movie and audio player. c. Navigation Structure Designing an application navigation structure in accordance with existing content, navigation structure design of composite on the application frontend and backend applications hierarchy. d. Media Preparation and Integration Attention to other media that may be integrated in the development of the system, such as relations with the integration of design content controls on data collection. e. Flowchat Design, DFD, ERD, database specification and STD. f. Screen Design The design of the display screen is made of frontend and backend applications which are useful as development applications.

3.2.3 Implementation After making the problem definition and system

design, the next step performed is implementation, implementation phase consists of: a. Prototype. In the prototype stage, created a visualization of the system built, in the form of application development as the main application frontend and backend as supporting applications. b. Beta Testing Conduct beta testing or testing of prototyping are made for possible design problems and control. 3.2.4 Evaluation At this stage the application is evaluated by testing the applications and distribute questionnaires to the 40 participants exam SPMB Mandiri UIN on July 7, 2010 and interviews to Mr. Marzuki Mahmud as head of center Academic on July 8, 2010 to obtain the results of evaluation of the application made. IV. RESULTS and DISCUSSION

4.1 System requirements Analyzing the application of defining system

requirements, user profiles, devices need both hardware, software and other devices that can assist in building applications. 4.1.1 Defining System Interactive multimedia applications search site entrance exam is a medium that contains information 7 on the administration of entrance exams and exam locations are on Campus I UIN Jakarta by using the media websites. This application is equipped with a search feature location based on the name and number of examinees and there are 3-dimensional modeling of search location of the exam room in virtual reality at the Building Faculty of Dawah and Ushuluddin as an example of the test locations are used. 4.1.2 Requirements and User Profiles Based on the interview and questionnaire in appendix 1 and 2, the researchers get the information needs of users of applications and user profiles that can use this application, namely: Users need a location plan for the buildings used as places UIN exam location and test location search that can be used by media websites. If participants already know about the location of building a test site through the website so participants do not have to go UIN Jakarta to see the location of the test building. Academic Party center, organizer of the entrance examination requires a system that allows prospective students in finding the location of the exam with a search facility by name or location of the exam number and menu animation map of the location and the search for the exam room with 2-dimensional visualization and 3-dimensional virtual reality. 4.1.3 Hardware and Software Considerations Based on the stage of defining a system that researchers do, as for consideration of hardware and computer software and other supporting devices to build a search application interactive site entrance exam are as follows: 1. Hardware Requirements Is a need for computer hardware that will be used to build a virtual reality application site plan the entrance examination. Computer hardware that need to be prepared are: a. Laptop Intel Core 2 Duo 2.4 GHz. b. 2 GB of RAM. c. VGA Card Nvidia Geforce 9600 GT 512 MB. d. Hard drive with 320 GB capacity. e. Monitor 15 with a screen size of 1280 x 800 pixels. f. Keyboard and mouse as input devices. g. Sound Card and Virtual Surround Sound.

2. Software Requirements Is a need for computer software that will be used to

build search applications interactive site entrance exam. Computer software that need to be prepared are: a. ArchiCAD 10 for 3D modeling of the Faculty Building. b. Adobe Photoshop CS 2 is used to design the website interface and then implemented in Macromedia Dreamweaver and to design a map of the location and building information. c. Adobe Director 11 for making virtual reality applications can interact with the user. d. 3ds MAX 8 to provide building material object that was created and then export the file with the format. Max into W3D format. e. Macromedia Flash Professional 8 is used to create animations on the website. f. Macromedia Dreamweaver 8 for designing interfaces that have been designed in advance using Adobe Photshop CS 2 which is then used as the interface language websites with HTML coding. g. XAMPP is an application package that allows the module to install PHP, Apache Web Server and MySQL Database. h. PHP is a programming language used in the implementation of the website and to call or show the existing data in the database. i. MySQL for database design and data processing on the database backend.

3. Needs Other Devices Is a need for other devices needed to build a search

application interactive site entrance exam. Devices that need to be prepared are: • Digital Camera Used for taking pictures photos are required as a data source application creation. • Handycam Used to record video in digital format. Mp4. 4.1.4 Consideration of Distribution System In applications with multimedia information dissemination via the 3-dimensional media website, several things must be considered. By distributing information through the media faster web site to 8 disseminate information and data can be updated anytime and anywhere.

4.2 Design Considerations At this stage of the design considerations design