3D Modeling In 3D computer graphics, 3D modeling is the process Motion Capture Model 2D , which is the first Basic 3D Modelling Method

3 Interactive means are interrelated. This means that between the user users and media programs there is a reciprocal relationship, the user provides a response to the demand media display program, then proceed with the presentation of information next concept presented by the media programs are [3]. Entrance exam is a test to determine whether or not a person acceptable candidates wishing to enter the school, offices, companies and so on [4]. In the 3-dimensional design space we will know the three axis coordinates of the axis x, axis y, and z-axis [5].

2.2 3D Modeling In 3D computer graphics, 3D modeling is the process

of developing a mathematical representation of each of the three-dimensional object either inanimate or living via specialized software. This product is referred to as 3D models. See objects in three dimensions 3D means seeing the object in true form. 3D depiction would be helpful to clarify the intent of actually visualized. 3D depiction is a further development of 2D drawing. Figure 2.1 Comparison of 2D and 3D object appearance 3D modeling process requires the design of which is shared by several stages to its formation. As the object what you want to set up a basic object, method of 3D object modeling, lighting and animation object motion in the order process to be performed. Figure 2.2 3D Modeling Process The purpose and function of each part is a process that will be explained as follows:

a. Motion Capture Model 2D , which is the first

step to determine the shape of the object model to be built in 3D. In this stage of the process of determining the 2D object has a sense that the 2D object that will be formed is the basis for 3D modeling.

b. Basic 3D Modelling Method

, There are several methods used for 3D modeling. There are types of object modeling method tailored to his needs like with NURBS and polygons. Modeling polygon is a triangle and square shapes that determine the surface area of a character. Each polygon determines a flat field by putting a line of polygons so that we can create the surface forms. To obtain a smooth surface, it takes a lot of polygons. When only using a few polygons, the object will be divided into several fractions obtained polygon. While modeling with NURBS Non-Uniform Rational Bezier Spline is the most popular method to construct an organic model. On the NURBS curve can be formed with only three points only. Compared with polygon curve which requires a lot of points vertices, this method makes it easier to control. One point of CV control vertices to control one area to the texture.

c. Process Rendering