The learning method in mGBL

280  Feedback In doing the scenario, learners examine their knowledge in answering questions from a exercise packet that has been matched with the learning theme.  Conclusion Debriefing or discussion among the learners after playing a game is an effective way in opening our mind to get the right conclusion. Planning Scenario Debrief Player Knowledge Quiz Wanting intuitive cognitif Implementing TIm Working Monitoring Evaluating Information Knowledge Loop Loop Loop Figure 7. The single Loop Learning in mGBL 4.2 The Mechanism of mGBL Learning The learners come into a game scenario accompanied with the sufficient supporting theory, have known the objective and stages of a learning theme. Feedback stage and making a conclusion are the key stage in single loop learning. Where the learners take a part in a learning scenario real life simulation and apply it in action. Practically, the learners are possible to find the differences among theories in classical in class by running a game. The picture bellow shows the integration between subsystem inside mGBL where the interaction among instructor or administrator who will access the server happened, mobile game client and server that is played by learner individually or in a group. Mobile Game Server Mobile Game Client Mobile PC Client Web Interface Game Template OR Mapping Data Base WIFI Communiction - Administration Syllabus - Quiz Administration - Greade Book - Setting the Scenario - Feedback Skill - UpGrade Skill - Self Study - Feedback - Skill Competition - Determining the Winner Bluetooth - Instructur - Admin - Player 1 - Player 2 - Single Player Server Figure 8. The learning scenario in mGBL

4.3 Scenario

Instructor or administrator:  Syllabus activation  Appear the exercise package  Review all the learners score  Give a feed back Select menu Show MenuExercise package Add Package ? Page Package Exercise Fill package Exce. name Fill in the items and answer questions and options Save Store data the package Administrator : Instructor Package Management System Question Figure 9. Diagram of Administrotor Activity Single player:  Choose the exercise package  Independent study and alternatively to answer the exercise using virtual player  Train the skill  Get the score 281 Fill player name Page: Setting Player Save : Player Fill Player Color Memainkan permainan Menampilkan papan permainan Player Sub System Single Player Figure 10. Diagram of single player activity Multi player  One of the players choose the exercise package  Make a skill duel  Create a competition Fill name player Setting page player Open Service bluetooth Select color player Play the game Display board games Player Sub System Game Server Listen Client connect ? BLuetooth connection Yes no Figure 11. Activity diagram Mobile Game Server Fill name player Setting page player Open Service bluetooth Select color player Play the game Board the game Player Sub Sistem Game Client Seacrh Game Server Client connect ? Bluetooth connection Yes no Time out? Show Message Server not Found Ya no Figure 12. Activity diagram Game Client

4.4. mGBL Integration Testing in the Learning Integration testing is done by trying out a prototype

mGBL mGBL to learners or students who previously had been studying the material or subject matter being taught by a teacher in the classical style in the classroom. In the method of single-loop learning, the learners follow the procedures and the initial plan as outlined in the gaming scenario. Learners get into game scenarios with a theory that is sufficient support, already know the destination and the stages of a learning theme. Planning learning strategies must be adapted to the purpose and value of supporting the theory that always be true. Feedback is an important factor in this method to find the procedures and techniques of how to create a more efficient strategy. Sample data in this study were students at SMK 8 Malang first class average between 15-17 years old.