Single Loop Learning Java ME
3.2 mGBL Architecture
Mobile game server and client are communicated with WIFI or Bluetooth by using framework Java.comm traditional framework and, mostly, implemented in J2SE or JSR 179 the new framework which, mostly, implemented in platform J2ME. In global, mGBL architecture can be used, seen in the picture bellow. Mobile Game Server HPPDA Mobile Game Client HPPDA Web Browser PCLaptop Server Data Base WIFI Bluetooth HTTP HTTP Local Base Service mGBL FrameWork Figure 6. mGBL Architecture The communication data of those games are sent to the server of RMI user or by using HTTP protocol, if the client using browser. Mobile game server process and continue to web server and data base. PCLaptop interacts with web server and data base to access or administer mGBL through HTTP protocol. 4. System Design4.1. The learning method in mGBL
In single loop learning method, learners follow the procedure and the previous plan which is stated in scenario game. The plan of learning strategy has to be matched with the purpose and value of the supporting theory that always assume to be right. Feedback is the prominent factor in this method to able in finding the procedure and technique of how to make a strategy more efficient. The core of every learning planning is a concept which occurs 4 main phases of learninglearners experience Race, 1994 and appropriate with 4 stages learning Kolbian, 1984 that are [7]: Desire Learners plan the learning objective, identification, search the procedure agreement and the appropriate score criteria. Doing Follow the scenario which is appropriate with the planning, indentify the problem and try to find the solution. 280 Feedback In doing the scenario, learners examine their knowledge in answering questions from a exercise packet that has been matched with the learning theme. Conclusion Debriefing or discussion among the learners after playing a game is an effective way in opening our mind to get the right conclusion. Planning Scenario Debrief Player Knowledge Quiz Wanting intuitive cognitif Implementing TIm Working Monitoring Evaluating Information Knowledge Loop Loop Loop Figure 7. The single Loop Learning in mGBL 4.2 The Mechanism of mGBL Learning The learners come into a game scenario accompanied with the sufficient supporting theory, have known the objective and stages of a learning theme. Feedback stage and making a conclusion are the key stage in single loop learning. Where the learners take a part in a learning scenario real life simulation and apply it in action. Practically, the learners are possible to find the differences among theories in classical in class by running a game. The picture bellow shows the integration between subsystem inside mGBL where the interaction among instructor or administrator who will access the server happened, mobile game client and server that is played by learner individually or in a group. Mobile Game Server Mobile Game Client Mobile PC Client Web Interface Game Template OR Mapping Data Base WIFI Communiction - Administration Syllabus - Quiz Administration - Greade Book - Setting the Scenario - Feedback Skill - UpGrade Skill - Self Study - Feedback - Skill Competition - Determining the Winner Bluetooth - Instructur - Admin - Player 1 - Player 2 - Single Player Server Figure 8. The learning scenario in mGBL4.3 Scenario
Instructor or administrator: Syllabus activation Appear the exercise package Review all the learners score Give a feed back Select menu Show MenuExercise package Add Package ? Page Package Exercise Fill package Exce. name Fill in the items and answer questions and options Save Store data the package Administrator : Instructor Package Management System Question Figure 9. Diagram of Administrotor Activity Single player: Choose the exercise package Independent study and alternatively to answer the exercise using virtual player Train the skill Get the scoreParts
» The Australian Introduction History
» Skills Victoria is the state government department responsible for VET delivery in
» Industry Skills Councils http:www.isc.org.au
» Attractiveness of VET to Local Youth
» Conclusion Australia’s vocational education and training
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» Function of Vocational Education and Training are:
» Internship and Public Policy
» On Campus Preparation Discussion
» On Site Company Arrangements
» Assessment of Learning Outcome
» Funding in the Vocational High Schools
» The Existing Financing Pattern
» Improving the learning quality.
» Improving the Programmed-Quality Target in Utilization of QMS of ISO 9001:2000.
» Improving the academic atmosphere quality.
» Improving the academic services quality.
» The Implementation of Quality Target of QMS of ISO 9001 : 2000.
» Obstacles in Implementing Quality Targets of QMS of ISO 9001: 2000.
» The Implementation Result of Quality Targets of QMS of ISO 9001:2000
» Impact of Quality Target of QMS of ISO 9001:2000.
» Schools need measures of success and areas for improvement that go beyond test scores.
» Educators must have a comprehensive understanding of what “school culture” is.
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» Educational Leadership Constituent Council Standards
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» A globally fundamental change in technology, economy, and the world of
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» Curriculum Development Educational Redesign on Vocational Field in Indonesia
» Teaching Learning Process PBM
» Educator or Teacher Educational Redesign on Vocational Field in Indonesia
» Evaluation Educational Redesign on Vocational Field in Indonesia
» Competency-Based Assessment CBA Introduction
» Method Results and Discussion.
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» Secondary School Level Characteristics
» The Role of Teacher Leadership in Teaching and Learning
» Evaluation and Diagnostics Procedures
» Polytechnic Education in Indonesia
» Qualifications Frameworks and Graduate Competence
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» Research Results and Discussion
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» The Skill of Thinking Critically through Problem Solving Habituation
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» The Developed Learning Experience
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» Social Media as Media Learning
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» Models of active student learning Learning by Doing
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» Attitude Toward AILR FACTORS OF AILR INTENTION
» AILR Related Subjective Norm
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» Discussion RESULT AND DISCUSSION 1 Results
» Suggestion CONCLUSION AND SUGGESTION 1 Conclusion
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